Home

AD&D

Vampire : The Masquerade

Collectible Card Games

Board Games

Book Reviews

Purchasing Information

Contact

Urza's Saga

"Discovered accidentally by the pilot of a lost ornithopter, Argoth's rich natural resources soon prove irresistible to the brothers. Each attempt to claim those resources for himself to fuel his war efforts - and to keep the other from obtaining them.

The struggle for Argoth involves not only the brothers but the sentient forest itself, with terrible consequences: Urza is pushed to the limits of his sanity, Mishra into the waiting arms of Phyrexia, and Argoth towards utter extinction as the three-way war drags on. In the final apocalyptic battle, Urza personally vies with Mishra and reveals him to be a construct of flesh and Phyrexian metal. When Mishra completely abandons his humanity to attack his brother, Urza releases an enormous burst of power that destroys both Mishra and a huge portion of the forest they were fighting over. At the heart of the maelstrom of energy he has created, Urza transcends his mortal origins and takes his place as a planeswalker, the most powerful kind of spellcaster, with the ability to travel between the planes of the multiverse.

Unbalanced by both his transformation and the catastrophic events in Argoth, Urza fixates on the beings responsible for his brother's physical and spiritual corruption: the Phyrexians. He uses his newfound ability to traverse the planes seeking out his enemies but is unable to find their home plane until he rescue Xantcha, a Phyrexian construct who is about to be executed by her kin for failing to realize her full potential.

With Xantcha as his guide, Urza is finally able to planeswalk to Phyrexia; almost immediately, however, he finds that he has underestimated both his enemy and the terrain of the battle. Phyrexia is a noxious, corrosive place, and the formidable horrors that live there attack Urza upon his arrival. Assaulted by the poisonous atmosphere and hard-pressed to defend himself, Urza is forced to make a hasty withdrawal. Before they leave however, Xantcha reclaims her personality matrix (help in a magical mechanism called her 'heart') from her former masters. Wounded and ailing, Urza blindly flees from Phyrexia with Xantcha in tow, his mission a failure and the advantage of surprise squandered.

Urza's flight from Phyrexia lands his in the company of another planeswalker - Serra. She has sequestered herself in her own private plane devoted to healing, order, and purity. Urza and Xantcha are granted Serra's hospitality and spend five years recovering from their Phyrexian ordeal. Once he is restored, Urza recognizes some structural similarities between Phyrexia and Serra's realm that do not bode well for either plane. Artificial planes such as these, he discovers, eventually degrade and collapse. This explains the Phyrexians' aggression: their own plane will someday cease to exist, and they must find another, more stable place to live. Urza is alarmed at the realization that Dominaria is the Phyrexians' target and quickly returns home with Xantcha.

Soon after, a Phyrexian assault force arrives in Serra's realm, having tracked Urza there. There is a short and devastating battle between the Phyrexians and Serra's defenders until the former realize their prey has escaped them. They abandon the fight and quit the plane, but not before inflicting heavy casualties, seizing prisoners, and forever spoiling the realm's pristine wonder.

Unaware of this, Urza returns to Dominaria and attempts to organize resistance to the Phyrexian invasion. He has physically healed but is still mentally unbalanced. Xantcha repeatedly exposes Urza to a young man who is virtually identical to Mishra and eventually succeeds in calming his troubled mind. They are soon attacked by the Yawgmoth praetor Gix, who kills Xantcha and the Mishra double but is destroyed himself. Urza is able to recover Xantcha's heart and keeps it safe until he finds the proper use for it.

Urza becomes convinced that the Phyrexians were driven off once before by an advanced but extinct race called the Thran. He decides to travel back in time to meet the Thran and learn their secrets. Toward this end, he established a wizard's academy on the remote island of Tolaria and staffs it with the brightest mages he can find, all the while taking extraordinary steps to avoid infiltration by Phyrexian spies. As the mysterious patron of the academy, Urza personally verifies each applicant's identity, guides all manner of time-travel experiments, and constructs a mechanical being as his primary took for gathering data. He incorporates Xantcha's personality matrix into this sentient silver golem, Karn, so that it will learn and mature.

The experimental time portal requires an awesome amount of power, yet the golem reports that he is able to go back in time a maximum of two days. Urza presses on, however, feeding more and more power into his time portal until it overloads and explodes, flooding the entire island with temporal distortions. Barely half of the academy's population survives, and Urza is forced to abandon this approach. In time the academy is rebuilt and continues to teach and train, but Urza departs Tolaria immediately after the disaster to search for more present-day information on the Thran.

In the volcanic land of Shiv, Urza discovers the mana rig, a huge installation full of functional Thran technology. After earning the respect of the saurian viashino who live in the installation, Urza explores the equipment and determines its purpose: to create huge crystal batteries of energy, called powerstones, that can be used to run all manner of artifact devices. Although he and the viashino cannot operate all the necessary machines on their own, Urza begins to see the advantages of this energy source. He envisions a conglomeration of artifice, organic components, and pure magic that, when powered by such a stone, could be used together to halt the coming invasion in one fell swoop.

Constructing such a complicated weapon will take decades, perhaps centuries; Urza begins to make the necessary preparations for designing, transporting, and storing each part of his new legacy until he is ready to use it to save Dominaria."

- the Urza's Saga preconstructed decks strategy guide

 

Click here to find out about buying stuff from the Games Collective.