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Haunted
House Following the purchase of Alton Towers, Tussauds had to prove to their local government that they were capable of submitting planning applications, and be proficient enough to stick to the credentials detailed in them. Indeed, Alton Towers have a hard enough time as it is building new rides due chiefly to the traffic that could be generated and the noise engendered by the ride.
Of all the areas in the park, Gloomy Wood is the smallest.
It consists of merely one shop, one eatery and the Haunted House. From
Katanga Canyon, Gloomy Wood falls roughly halfway along the wooded path
leading to Forbidden Valley, home to Nemesis.
If you turn 180 degrees to the left, the entrance to the
Haunted House is via a woodland cemetery. Each gravestone tells a story
in the form of a limerick, and is normally worth a smirk if nothing
else. The path leads you around the back of the Runaway Mine Train
before turning back and heading towards the house, through a derelict
brick tower and up to the base of the house.
In the hallway of this house, the wallpaper peels from the
walls, cobwebs hang from the lanterns as a chandelier flickers above a
dust-covered table. The air is musty and thick, and family portraits
scare you into thinking that not all is right. The atmosphere is ambient. And then interrupting the dark music is a really stupid, pointless addition that only makes you cringe. A voice with the wit of a DFS advert goes through a pointless spiel of puns and epigrams saying mindless things such as 'I am you host - your GHOST host'. Funny? No. Unnerving? Most definitely not. You move on as quickly as possible into the next room.
As you go through the door, you enter a lobby with family
busts lining the wall and yet more chandeliers above. Through the centre,
constant streams of cars pass. Each is wood finished and seats two rows
of three, the back row is tiered to ensure everyone gets a face full of
the horrors that lurk. As the car passes under a curtain, the bar lowers and you
go further into the darkness. As
The light dims further, the car slaloms through a small
maze of walls as flashes of light strobe from the cracks before you turn
sharply to the right past a statue and into a marble floored ballroom. As you pass through two pillars, a huge ghoul swings out
from above and as you turn away to the right, another swoops out from
the darkness. You turn away and to the left hand side, towards an
archway that crumbles out of the way at the last minute before you turn
towards a gaping skeletal mouth, mirror ball eyes lighting the vault
with a rotating red glow. As you enter the mouth the car slows to a
crawl as you go through a long revolving tunnel, and with the crooked
arch at the end, it really tricks you into thinking that the track is
turning, not the tunnel. Once at the end, the darkness continues with bats
fluttering above. The car turns a few more darkened corners before
entering a rather devoid and baron stretch in which fairly loud
non-descript jellyfish type forms come screaming up from the ground. As you pass a skeletal character who throws a switch on the
wall, with a bolt of lightening, two skeletons fall from above, and in a
flash, your picture is taken. The car slows, and turns into a chamber with titanic and
colonized cobwebs hanging from the stone walls. The car slows to a crawl
as strobes light a ten-foot spider, under which you pass as it hisses
belligerently. The car here speeds up and rebounds around in the darkness,
in an abiding trick from the gloom a macabre screaming face lights up
before you veer away at the last minute. A bull like figure leans
towards you as you burst into the garden scene. As the car again slows, you approach a carriage stuck in a
rut, the wheel turning and a funeral director beckoning you with his
outstretched arm. From the coffin on board the carriage, ghost-like
forms rise and disappear into the darkness as you turn away. Through desolate and decaying graveyards, you pass more
ghouls and such, and even apparently legitimate pillars turn to reveal
gremlins hidden within, and as soon as you turn each corner, some ugly
character will turn and jump out at you. Past crumbling walls, under rotting verandas, below
swooping ghosts and passing strange mumbling forms in the rock, your
journey continues. Some effects are good, although, caustically, the
newer ones are the poorer, especially where a stone head set into the
ground cracks open to reveal lots of eyes and a very plastic looking
tongue come out towards you. As a dragon’s head is thrust from the wall towards your
car, its mouth opens and screaming from it is a human head – a
ghoulish end to a varied ride. The theming both inside and outside is fantastic, but the
Haunted House is quite a lost opportunity. It is probably fair to say
that it is merely an updated version of the classic haunted houses with
no effects really being either fantastic enough to make you wonder how
they did it, or original enough to be a surprise. It lacks a story line too and seems rather disjointed with
some scenes in particular being rather nebulous. It is not a bad ride though, by any stretch of the
imagination. Many things work in its favour, including the fantastic
cars that take you around the ride. Each seat six, and each is
independent from the next. You rarely see the prevailing car, therefore
you don’t feel like a commuter on an escalator, instead you feel more
alone and unaware of the looming scares that lay in wait. The way each can speed up and slow is clever, meaning more
frantic pacing at times, and other opportunities to lull you into a
false sense of security. For a first ride, you may enjoy this more than even a
Disney ride – many of the features inside rely on making you jump, but
even when you become used to what will jump when, there is still enough
to keep you coddled. Recently, as more and more dark rides and ideas are
developed, the Haunted House is being left behind. It isn’t designed
to vie against multi-million pound rides such as Spiderman at
Universal’s Islands of Adventure, however, it was never ground
breaking, and has never had any features to make it stand forth and
proclaim that is leagues ahead of the competition. It remains an enjoyable ride, although don’t expect it to
do anything different than the last Haunted House, just to do it a bit
better.
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