|Coverdate August 1995
Size 92 pages, A4
Editorial pages 77 (ie, 83.70% of total)
Ad pages 15 (inc 6 house ads)
Reviews 10 (759% total, 75.90% average)
Circulation 46,326 (ABC period Jul-Dec 1994)
Editorial staff 5 (inc 1 art)
Editorial contributors 8 (inc 2 art; 1 prod; 2 photography; 1 artiste)
EDITOR Cam Winstanley ART EDITOR Sue Huntley DEPUTY EDITOR Steve Faragher AA D'ARCY J Nash STAFF WRITER Paul Mellerick CONTRIBUTORS Rob Scott, Rick Buettner, Rich Pelley, Damien Noonan, R. Millington, Sarah Sherley-Price, Simon Windsor, Paul The Hardbloke
Coverdisk Tennis Champs (AP reader game) (disk 1); Gloom (demo); Air Taxi (PD) (disk 2)
Features Go to Hell (Doom games, CW, JN); I'm Bad (rubbish players unite, RM); Save the AP Archives (Back Page, JN)
Reviews Colonization (93%, SF); Timekeepers (82%, JN); Behind the Iron Gate (55%, CW); Sensible Golf (66%, PM); Gloom (90%, JN); Super Streetfighter 2 (71%/81% A1200, CW); Roadkill A1200 (79%, JN) (7 games, 541% total (SSF2 averaged to 76%), 77.29% average)
Budgets Grandslam Gamer Gold (82%, CW); Ishar Trilogy (51%, PM); On the Ball WCE (85%, PM) (3 games, 218% total, 72.67% average)
PD Psycheual (4/5); Slider (4.5/5); Bratwurst (2/5); 101 Games vol 3 (3.5/5) (all PM)
The spine line was KENNY, KENNY, PICK UP THE PHONE
CAM WOULD JUST LIKE TO SAY: "Will you be kneading me?"
SUE WOULD JUST LIKE TO SAY: "There's no place like home."
STEVE WOULD JUST LIKE TO SAY: "1-2, check out my Spearhead crew."
AP'S TRANSGENIC SELF-PIGS WOULD JUST LIKE TO SAY: "Eat healthily and exercise regularly for our sakes."
PAUL WOULD JUST LIKE TO SAY: "I am in Boston. This is my e-mail."
J NASH WOULD JUST LIKE TO SAY: "The best place for the fire was reserved for..."
THIS MONTH WE FOUND OUT THAT Money is everything
The coverdisks featured Tennis Champs, a demo of Gloom, and Air Taxi*
Who Do We Think We Are was In The Style Of... a pop profile in Sugar
The Back Page was Save The AP Archives!
Eclipsing even the legendary We're Gonna Have A Real Good Time Together, AP52's Doom feature is the finest single piece ever to appear in the mag. And even then, when two or more AP readers are gathered together and nod and smile and say they were, you know, THERE, they're talking not about the bits concerning Doom - but on the Amiga (whatever did happen to Switchworld, eh?) or Doom - but not on the Amiga (including, of course, Marathon, which J Nash ended up travelling the country trying to find a copy of, eventually buying the entire stock (two), only to find you couldn't snapshot the game's screen so ironically ending up using precisely the dull, poor-quality screenshots from Mac Format's review that had prompted him to ride the railways in the first place. Still, at least he managed to charge both games to expenses as "vital photoshoot props"), but about the two pages of Doom - but not on the computer.
Designed by Cam, the alarmingly plausible run-around-cellars-with-electric-BB-guns- and-peripheral-vision-inhibiting- cardboard-accessories game captured your, our readers', imagination so enchantingly you almost entirely forgot to complain about the issue's brutal shaving to A4 size.
Games this month included Doom-alikes Behind The Iron Gate and Gloom, Vulcan's only decent game, Timekeepers, Sensible Golf ("I wouldn't have given it more than 50%," said Stuart of Sensible), Roadkill A1200 and the good-if-you-have-the-kit Super Street Fighter 2. Games not mentioned in the list to make it seem there were so many only a selection could be named were Colonisation, which kept Steve amused for months and which featured the largest review link since AP02, and nothing else.
Funniest moment of the issue: undoubtedly Rich's Gravity Power tips intro.
AP52 also saw the first feature by Vacuumer of Champions, Reader Millington. It called upon bad players of the world to unite.
Little-known fact of the issue: X-It, one of the games tipped in Complete Control, had its manual written by Tim Norris.
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