Oh, now that's not on

"Bad bad bad bad bad bad bad!" complained Juliette Lewis in Natural Born Killers* and, d'you know, we like to think she was talking about the Bad Things AMIGA POWER did.

Undoubtedly, indefensibly, the baddest bad thing ever in the history of all things was reviewing unfinished games, which we didn't do for forty-one issues, then did three times in three months, then didn't do again. Typically, we couldn't even pull off these criminal deceptions properly, making references like "So that's what it looks like!" and "Haven't played it."

All other Bad Things pale in comparison, which comes as a relief to those responsible for the 0898 tips lines and The Incredible World Of The Amiga, who would otherwise be tussling for first place like the cast of Treasure of the Sierra Madre over the treasure, except without machetes and lacking a donkey by mutual agreement.

AP's poor judgment seemingly knew no bounds. Remember with your head, for example, the first dozen issues' Grotesque Pictures Of Programmers We Published In A Fit Of Madness, or the single most self-indulgent AP page of all time.

(Perhaps not as self-indulgent as the cropper with some choppers, in fact, but that was planned that way instead of turning up and surprising everyone worryingly.)

However, that's quite enough about Bad Things AP Did. Except for the disastrous comedy news column, the well-intentioned blues and the Kurt Cobain episode, although that was a Bad Thing done To us for a change. And tips. On principle. By itself the Amiga seemed to attract Bad Things like a bee-keeper made out of sticky buns, from the machines to the people who owned it. Frankly, it was a wonder it lasted as long as it did.

Or was it? Or WAS it? OR WAS IT?